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A BEGINNER'S COURSE BY CALDER MOORE

Fantasy Landscape

CREATING 3D WORLDS

Build a stylized fantasy environment in 3D, from the first thumbnail to the final render. Learn the toon shader workflow behind Calder's illustrated, hand-painted look, one clear step at a time.

9 modules · Beginner friendly · Start to finish

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A BEGINNER'S COURSE BY
CALDER MOORE

Fantasy Landscape

CREATING 3D WORLDS

Build a stylized fantasy environment in 3D, from the first thumbnail to the final render. Learn the toon shader workflow behind Calder's illustrated, hand-painted look, one clear step at a time.

9 modules · Beginner friendly · Start to finish

Video Poster Image
ENROLL NOW →

Sound familiar?

Assets Aren't Worlds

A scene is composition, light and story.
Not a folder of models.

You've modeled a rock. Maybe a tree, maybe a tower. It sits alone in a grey viewport, and it looks fine, but it doesn’t look like anything yet.

You look at stylized environment art from animated films and think: I would love to make that. But between a blank scene and a finished illustrated world there are a hundred decisions. Where the camera goes. How the terrain reads. Why everything looks plastic when you want it to look painted.

You don’t need a studio pipeline to build a world. You need a clear process, from the first thumbnail to the final composite.

In Fantasy Landscapes: Creating 3D Worlds, I take you through one complete scene. We start with an idea and a moodboard, block it in, sculpt it, give it my stylized toon shader look, and finish it like an illustration.

By the end, you won’t just have another asset. You'll have a world.

YOUR INSTRUCTOR

Hi, I'm Calder.

@calder_moore · 3D/2D artist · Canada

I'm a 3D and 2D artist, and I've spent the last ten years working in the digital art industry, making work for clients like Wizards of the Coast, Google and the Royal Canadian Mint.

Most of my personal work is built in Cinema 4D and Arnold around custom toon and stylized shaders. It's how I make 3D scenes that read like illustrations: flat colour, visible linework, warm glowing light. It's also the technique people ask me about most.

In this course, I'll build one full fantasy scene alongside you and show you every decision I make, so you can make your own.

LEARN WITH CALDER →

Clients include

  • Wizards of the Coast
  • Google
  • Royal Canadian Mint

The real cost of guessing

Where Most Scenes Stall

Staying stuck doesn’t look dramatic. It looks like a hard drive full of half-finished files.

01

The blockout graveyard

Scenes that never get past grey shapes, because there’s no plan for what comes after the camera is set.

02

The plastic look

Default materials make everything read as CG. The painted, illustrated quality you’re chasing never shows up in the render.

03

Tutorial whiplash

A rock tutorial here, a lighting trick there. Fragments that never connect into one finished world you’re proud to share.

  • Imagine opening a blank scene and knowing exactly where to start.
  • Imagine a render that looks hand-painted, with linework, glow and colour you designed yourself.
  • Imagine finishing a complete environment, not just another asset.

That's the gap this course is built to close.

What you'll unlock

Three Skills, One World

Each skill builds on the last, the same way a scene grows from rough idea to finished image.

Black and white gothic ruin concept art

01 · Idea · Moodboard · Blockout

Worlds With a Story

Turn a vague idea into a clear plan. Build moodboards and thumbnails, refine a sketch, then set a camera and block in a composition that works before any detail exists.

Red toon-shaded tower on a cliff

02 · Materials · Linework · Grime

The Toon Shader Look

Build a stylized toon shader from scratch. Control line colours, add dots and grime, and surface terrain, rocks and foliage so the render reads as painted, not plastic.

Glowing fantasy tower at night

03 · Passes · Paintover · Post

Finish Like an Illustrator

Render out passes, paint over them in Photoshop, age the scene with texture and bring it together into one warm, glowing, finished image.

COURSE CONTENT

One Scene,
Start to Finish

Video Poster Image

A beginner-friendly course that follows one fantasy environment through every stage of production.

You'll start with moodboards, thumbnails and a refined sketch. Then you'll block in the camera and scene, sculpt terrain, rocks, trees and ruins, and build the stylized toon shader that gives Calder's work its hand-painted feel.

From there you'll dress the scene with scatter systems, surface the tower, render out passes and composite the final image in Photoshop. A bonus module shows you how to give it a retro anime finish in After Effects.

START BUILDING →
  • 9 Modules
  • 1 Finished scene
  • Exercises throughout

The curriculum

Nine Modules, Three Stages

Every module moves the same scene forward. Here is exactly what you’ll learn, and when.

I. Imagine

Modules 01 to 03

  1. 01

    Introduction

    What to expect from the course, and how to carry each step into your own future pieces.

  2. 02

    Generating the Idea

    Collect reference, build a moodboard and sketch thumbnails, then refine one sketch into an asset checklist and a game plan.

  3. 03

    Blocking in the Scene

    Establish your camera and block in the whole scene, so the composition works before any detail exists.

II. Build

Modules 04 to 06

  1. 04

    Refining the Scene

    Sculpt with noise and sculpt tools: background terrain, big and small rocks, trees, bushes, grasses and ruins.

  2. 05

    Creating Stylized Materials

    Build the toon shader, invert line colours, add dots and grime, then surface the ground, rocks and foliage.

  3. 06

    Detailing the Scene

    Set dressing and scatter systems that make the world feel lived in, without hand-placing every stone.

III. Finish

Modules 07 to 09

  1. 07

    Surfacing the Tower

    Add stone details and surface the ruins with a displacement shader, so the hero structure holds up close.

  2. 08

    Finishing the Scene

    Render out passes, paint over the render in Photoshop, add textures to age the scene and finalize the image.

  3. 09

    Bonus Material

    Post effects and depth in Photoshop, plus a two-part After Effects workflow for a retro anime look.

THE OUTCOME

What You
Walk Away With

Not just new techniques. A finished piece, a process you trust, and a look that's starting to feel like yours.

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THE OUTCOME

What You
Walk Away With

Not just new techniques. A finished piece, a process you trust, and a look that's starting to feel like yours.

A finished portfolio piece

A complete, rendered and composited fantasy environment that you designed yourself, ready to share.

A process you can repeat

The same idea-to-final pipeline works for your next castle, forest or floating island.

Your own stylized shader

A toon shader setup you built and understand, so you can push it toward a look of your own.

Confidence with a blank scene

No more staring at an empty viewport. You'll know what to do first, second and last.

Checkpoints that keep you moving

Exercises and material checkpoints at every stage, from moodboard to final PSD, so progress stays visible.

Learning on your schedule

Lessons you can pause, rewatch and return to while your scene evolves.

CLAIM YOUR SPOT→

COURSE STRUCTURE

 How The Course Looks

Taught in Cinema 4D with Arnold, finished in Photoshop and After Effects.
Every lesson moves your own scene one step closer to done.

Video Poster Image

Step 01

Watch

Pre-recorded, step-by-step video lessons that follow one scene from blank viewport to final image. Pause, rewatch and revisit anytime.

Step 02

Practice

Modules close with an exercise, so you apply each technique to your own scene before moving on to the next stage.

Step 03

Build

Your materials grow with you: a moodboard, a blockout, a shader setup and, by the end, a layered PSD of your finished art.

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Sketchbook Module

Five lessons on keeping a sketchbook: why it matters, a tour of Gavin's own, his pens and materials, and how to use every course technique on paper.

VALUE Included Free

Included free with the course

Bonus Material

Once your scene is finished, these lessons take it one step further, and into a new style.

Stylized skull on a grassy hill under a purple night sky

Bonus 01

Retro Anime Look

After Effects · 2 parts

A two-part post workflow that gives your finished scene the soft glow, grain and colour of a retro anime frame.

Ruined towers over a graveyard at a red dusk

Bonus 02

Post Effects & Depth

Layer atmosphere and depth into your render with post effects in Photoshop.

Four red stylized swords on white

Bonus 03

New Style Challenge

Push your toon shaders into one or two completely new styles and apply them to the scene you already built.

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Closing Soon.


Build your first stylized fantasy world in 3D, from the first sketch to the final render.

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GET IMMEDIATE ACCESS TO

Creating Fantasy Landscapes

CREATING 3D WORLDS

 
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SPECIAL INSTALLMENTS OFFER

If you want to join now and split the cost of the course, you can join through six monthly payments. The course content is exactly the same, this simply allows you to spread the investment over time in a way that feels more comfortable for you.
The price displayed below is in US Dollars, but you can pay with ANY currency.

6 Monthly Payments

$37/monthly

SPECIAL INSTALLMENTS OFFER

 
✦9 modules of step-by-step video lessons
✦1 complete fantasy environment, from idea to final render
✦Stylized toon shader workflow built from scratch
✦Guided exercises and material checkpoints
✦Lifetime access on any device
✦Bonus: Retro anime look in After Effects
✦Bonus: Post effects and depth in Photoshop
✦Bonus: New style challenge
✦14-day money-back guarantee

Total Value: $344
Special Price: $37/m

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My Guarantee for You

If the course isn't right for you for any reason, you can request a full refund within the first 14 days. There's no risk in giving it a try and experiencing the process first-hand.

BEFORE YOU ENROLL

Questions, Answered

Everything you need to know about the course,
access and payment.

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BEFORE YOU ENROLL

Questions, Answered

Everything you need to know about the course,
access and payment.

Is the course live?

No. All lessons are pre-recorded, so you can start when you are ready and learn at your own pace.

Is this course suited for beginners?

Yes. The course is beginner-friendly, so you don’t need to be an advanced 3D artist to follow along. I’ll take you through the process from the first idea and thumbnail sketches all the way to the finished scene.

What software do I need?

The scene is built in Cinema 4D with Arnold, and we use Photoshop for the paintover and post effects. The retro anime bonus uses After Effects.

Will I have access to the course right away?

Yes. As soon as you enroll, you get instant access to the whole course, whichever payment option you choose.

How long will I have access to the course?

Forever. Enrolling gives you lifetime access, so you can revisit the lessons as many times as you want, on any device.

What are the payment methods?

You can pay with a debit card, credit card, PayPal, Google Pay or Apple Pay. Whatever works best for you.

Is the price a one-time payment?

No, this is a monthly payments option, consisting of 6 monthly payments. Your first payment will be charged at the time of purchase. The second payment will be charged after 30 days, the third after 60 days, the fourth after 90 days, the fifth after 120 days, the sixth after 150 days. You will receive full access to the course immediately. .

Can I pay in any currency?

Yes. Prices are shown in US Dollars, and you can complete your purchase in any currency.

Do you have a refund policy?

Yes. Every enrollment comes with a 14-day money-back guarantee. If the course isn’t the right fit, just let me know within 14 days and I’ll refund your purchase in full.

Are registrations opening again soon?

No, enrollment will be closed indefinitely. You have to enroll by Tuesday, November 10th at 9 PM MDT. Don't miss out on this opportunity!

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